Commit Graph

  • 197a753558 Made the UI easier to see after post-processing and added a slight "darkness" effect around the corners of the screen master josua 2020-12-15 15:54:07 +1100
  • 2057d78cd0 Made the tile selection box transparent, fixed some syntax errors in the shaders, and improved break particles. jsrobson10 2020-10-21 13:32:32 +1100
  • 01a86a5a1e Fixed some peter planning jsrobson10 2020-10-20 11:25:38 +1100
  • 8489503192 Made some small tweaks to fog and tile indicators jsrobson10 2020-10-20 11:21:27 +1100
  • 8f3c65633e Merge branch 'master' of ssh://git@onewaycoding.com:8000/jsrobson10/ProjectZombie.git jsrobson10 2020-10-20 10:36:23 +1100
  • 51c5e52057 Added wood walls, fixed some collision detection, added lines and tile break indicators for the user, added an indicator to tell the user when they can use a certain tile. jsrobson10 2020-10-20 10:36:00 +1100
  • 69eacab225 Fixed buffers to work in newer versions of java josua 2020-10-04 23:11:25 +1100
  • 6ef6277148 Adding wood walls, fully implemented wood floors jsrobson10 2020-09-24 14:22:46 +1000
  • 02355bfedc Added a queue to the saving system to prevent world corruption from chunks saving without the player. This also removes possibility for a saving based duplication glitch. Started adding more wood items. jsrobson10 2020-09-22 12:11:40 +1000
  • 8ca2fe6b91 Added more textures josua 2020-09-22 09:18:05 +1000
  • 9394ae9ac1 Added more ores, fixed light based heat sources jsrobson10 2020-09-16 17:22:02 +1000
  • 1e1cc5fb5b Sync workspace with server jsrobson10 2020-09-15 19:58:53 +1000
  • ce06e1bb53 Made bdf use the .gz file ending to say its gzip josua 2020-09-10 12:30:23 +1000
  • 76fce435b1 Made chunk saving asynchronous, added auto saving and asynchronous saving, seperated chunks into their own files, made chunks unload to a file instead of to memory, fixed a lighting based performance bug. josua 2020-08-27 23:49:55 +1000
  • c5e36b6f79 Improved world gen and made the main menu demo world not re-generate jsrobson10 2020-08-27 14:27:30 +1000
  • a6b8edcd67 Made temperature/humidity generate on world gen josua 2020-08-27 09:12:57 +1000
  • 877c5371a0 Started making chunks asynchronous jsrobson10 2020-08-26 20:07:23 +1000
  • 0cbb9c8551 Started working on better world gen josua 2020-08-26 11:02:26 +1000
  • 5de32258ca Added timers and specific item based checks for items jsrobson10 2020-08-25 19:31:17 +1000
  • 70d7faaf98 Started adding timers and torches jsrobson10 2020-08-25 12:11:15 +1000
  • 25314cfebb Made the lighting thread safe jsrobson10 2020-08-20 12:08:39 +1000
  • 7c176bbcde Removed the worker process and replaced it with worker threads. Updated binary data format. jsrobson10 2020-08-19 14:02:43 +1000
  • e08cdf66fc Added more tools, resources, added blast furnace, clay pot, started adding metals, ores, improved water indicator. josua 2020-08-11 11:12:03 +1000
  • 6ee17375a6 Made solid tile collision correction velocity based jsrobson10 2020-08-07 16:40:31 +1000
  • 20b1dac4a6 Added tile entities, tile/entity placement guides, started working on campfires josua 2020-08-07 13:58:29 +1000
  • d5815eef50 Fixed item info on hover, changed item meta to a modifier system. jsrobson10 2020-08-05 18:25:46 +1000
  • 6e69fe2fcd Created a working crafting GUI josua 2020-08-05 12:45:00 +1000
  • 505a09a4ff Adding recipe cards jsrobson10 2020-08-04 16:01:07 +1000
  • 261ba8c69b Started working on a recipe card object josua 2020-07-29 11:18:53 +1000
  • d88b0946b5 Added a way to craft stuff jsrobson10 2020-07-28 18:33:05 +1000
  • af72420f9d Fixed issues with inventory hover and picking up inventory items josua 2020-07-28 13:15:18 +1000
  • c60d03428d Added recipe init function jsrobson10 2020-07-27 12:50:34 +1000
  • 507e1ada0e Added a save menu, fixed issues with loading from saves, updated to BDF 3, started working on a crafting system. josua 2020-07-27 11:13:24 +1000
  • fdf5fad146 Renamed alot of GUI stuff for consistancy, worked on saves GUI, added vsync setting. jsrobson10 2020-07-23 14:22:12 +1000
  • 96eb85d55a Working on save cards and better culling options josua 2020-07-23 11:00:39 +1000
  • 16b04a62ba Started adding a proper save menu jsrobson10 2020-07-22 19:39:11 +1000
  • 2946a7ec9e Added shadow quality setting, updated the BDF to fix boolean josua 2020-07-22 11:07:47 +1000
  • 96a0f0fdb9 Added rain texture jsrobson10 2020-07-21 14:25:30 +1000
  • c4250dcfff Turned down the blood abit jsrobson10 2020-07-21 14:25:22 +1000
  • 3cf6f0cc1e Added optimisations to the shadow renderer and added fog josua 2020-07-21 09:26:20 +1000
  • 5bd3984997 Added shadows jsrobson10 2020-07-20 16:14:54 +1000
  • ff3bb85d7c Created an inventory, more resources (logs, acorns, flint, hemp, sandstone, snow), optimised items and bullets, started setting up possibility for shadow mapping and/or reflections, improved models (trees, cacti, hemp, rocks), added optimizations for particles, started working on better player models, fixed issues with the font. josua 2020-07-16 00:26:50 +1000
  • 135d6ef185 Added wind, fixed some issues with particles jsrobson10 2020-07-05 09:30:21 +1000
  • fe1f97f248 Removed lots of unused code josua 2020-07-01 12:37:04 +1000
  • 55ea5e6c55 Fixed lighting graphical issues josua 2020-06-30 10:11:08 +1000
  • afd16a7389 Started fixing floating point errors in the shaders, optimised particles and path finding josua 2020-06-29 12:44:02 +1000
  • 3838754611 Added dynamic break particles, improved the particle system josua 2020-06-27 22:01:57 +1000
  • 4f7b499217 Added temperature to the player and added moisture jsrobson10 2020-06-26 15:11:40 +1000
  • 4b527a0db0 Added temperature josua 2020-06-25 12:42:29 +1000
  • 321d07ceb6 Updated the math library to use faster math functions, started working on biomes and temperature jsrobson10 2020-06-24 17:06:49 +1000
  • a0d6d87dcf Made dynamic lighting smoother josua 2020-06-24 11:07:41 +1000
  • 0ee4243011 Started making lighting more efficient jsrobson10 2020-06-23 16:56:32 +1000
  • ecfb03d62d Fixed issues with smooth lighting and added dynamic lighting. Fixed issues with spawning and fixed issues with expensive pathfinding. josua 2020-06-22 23:35:29 +1000
  • 7ffa6c1023 Fixed text rendering, added more conditions to recalculate lighting. jsrobson10 2020-06-22 15:56:52 +1000
  • 4f9cb191c4 Added smooth lighting josua 2020-06-22 12:22:11 +1000
  • 878410abbf Started working on the worker for lighting jsrobson10 2020-06-21 18:48:01 +1000
  • 0098d22927 Started working on multi-processing josua 2020-06-18 12:49:38 +1000
  • 01d221c94a Started work on lighting jsrobson10 2020-06-17 18:25:17 +1000
  • 8c29c924f6 Removed some bdf files and added them to gitignore jsrobson10 2020-06-17 10:59:19 +1000
  • 3b612fc61d Fixed button collision detection josua 2020-06-17 10:54:51 +1000
  • 7b8de0fa63 Started working on buttons jsrobson10 2020-06-16 16:24:29 +1000
  • eacf39f27b Got some gui working josua 2020-06-16 10:06:55 +1000
  • b483234d9c Actually got some gui stuff rendering jsrobson10 2020-06-15 15:14:47 +1000
  • b553923a3d Created a functional world renderer josua 2020-06-15 10:56:52 +1000
  • 95bd4df7ef Actually got something rendering josua 2020-06-13 17:26:40 +1000
  • 7dbe75a497 Changed how animated textures work, continuing on working on fixing the renderer. jsrobson10 2020-06-12 18:34:05 +1000
  • 9e6ef227cc Started changing the graphics from old opengl to opengl core profile josua 2020-06-10 11:18:43 +1000
  • 400746b88a Sync workspace with server josua 2020-06-02 11:30:03 +1000
  • 3c9b7a23e9 Redid lighting and made it asyncronous josua 2020-03-13 22:02:16 +1100
  • d24f9296a5 Redid the games lighting and made it asyncronous. josua 2020-03-13 22:01:28 +1100
  • 5aa5a6a989 Removed the built in updator script josua 2019-12-06 13:47:56 +1100
  • fe759d7b28 Added controller support to the GUI buttons josua 2019-12-06 13:17:47 +1100
  • 7ca1d80e6a Fixed checkMouseHover reliability issues josua 2019-12-06 11:41:39 +1100
  • b2f26fd838 Changed the window name "Catalyst Survival" to "Project Zombie" josua 2019-12-05 13:45:11 +1100
  • 5f83236d3b Added some optimisations (removed unused imports and variables) josua 2019-12-05 13:43:06 +1100
  • b8d6f2720b Added an animated main menu josua 2019-12-05 13:21:46 +1100
  • 9584f7c882 Started adding buttons, better menus josua 2019-12-04 19:53:54 +1100
  • f26416a6d5 Changed name (again) from "Catalyst Survival" to "Project Zombie", added basic tickrate changing functionality josua 2019-11-18 08:52:04 +1100
  • 25e4123d7a Changed the games name from "ShooterGame" to "Catalyst Survival" josua 2019-11-16 16:16:14 +1100
  • 1fe8670169 Made portals unbreakable, made the boss immune to knockback, fixed support/crashing issues with other controllers. josua 2019-10-21 09:17:45 +1100
  • 4a53342a73 Added fullscreen toggles, improved keyboard controls (made new ones), added a mouse visibility option for menus josua 2019-10-16 10:58:33 +1100
  • 868b3481ee Made smoke particles disappear gradually josua 2019-10-15 13:20:21 +1100
  • 40a0c6474d Added respawning and a death screen josua 2019-10-15 12:43:33 +1100
  • ace02dbddf Changed gun sounds, made particles more efficient. josua 2019-10-14 14:06:48 +1100
  • 90c7707e5a Created a more efficient rotation function josua 2019-09-27 12:24:49 +1000
  • 3a25f34520 Improved efficiency with multiple particles with constant velocity josua 2019-09-25 13:49:52 +1000
  • bc43eade55 Fixed texture scaling issues, changed the UI due to the change in scaling. Made rocks block light. josua 2019-09-22 21:09:35 +1000
  • ef6fe56c89 Improved the controls; made them more changable and fixed issues with the keyboard and the controller being used together to cheat (fast speed and fast gun) josua 2019-09-22 10:55:00 +1000
  • d88b433b11 Merge branch 'save' of jsrobson10/ShooterGame into master Josua Robson 2019-09-21 16:33:41 +1000
  • 1acd28662c Updated the boss textures josua 2019-09-21 16:30:45 +1000
  • 4b9ee51690 Add a position parameter to the entity josua 2019-09-21 16:30:19 +1000
  • d4426b8b3c Created a functional boss fight josua 2019-09-21 12:54:26 +1000
  • 26d55ab6ca Added a boss fight and the grappling hook. josua 2019-09-20 12:32:48 +1000
  • 51ece50ac0 Added day/night cycle josua 2019-09-17 11:42:43 +1000
  • 85728d450b Added extra items (light sources), added random tile ticks, added more debug tools, changed how the world works. josua 2019-09-16 14:35:09 +1000
  • 54b6262813 Fixed lighting, lava caves, harder enemies, stronger upgrades. josua 2019-09-13 13:44:44 +1000
  • b672a176b8 Changed RGB light to a single brightness value to save resources. josua 2019-09-11 14:14:03 +1000
  • b15b396935 Started adding RGB light sources, cleaned up some code for faded tiles. josua 2019-09-10 12:37:31 +1000
  • 888e359f9c Gave rendering access to the tilestate instead of the meta josua 2019-09-04 17:06:27 +1000
  • a1488570d9 Hotbar now displays item names and info josua 2019-09-03 13:11:12 +1000